#Creeper world 3 arc eternal reactor plus
On rugged terrain it's easy for a collector to be confined to less than half efficiency - half would be 22 squares so 9 squares on either side of the collector (assuming a hillside) plus the 4 squares of the collector itself amounts to half. Each collector (in this perfect arrangement) is getting 0.15 energy in other words, twice as good for the cost as a reactor (4 collectors giving 0.60 energy.) (Your computation above assumed no energy being collected by anyone from the overlapped areas, which is wrong.)Ĭollectors in a horizontal or vertical line will be collecting each 45-10 squares = 35, giving you 0.14 energy each, a small difference versus diagonally.Īnother small trick is to create something you need anyhow (drone, reactor, speed, etc) at the end of the chain and then chain another collector to that tower that collector can then avoid any overlap and will then be 100% efficiency. Third collector is 45 squares minus the 7 square overlap the 2nd collector is already collecting from = 38 squares. Second collector is 45 squares minus the 7 square overlap the first collector has dibs on = 38 squares. įirst collector (connected to Odin city) is 45 squares minus whatever Odin City is already collecting. Let's imagine we're adding collectors one after the other. If you connect collectors on a perfect diagonal on a flat surface, you only lose 7 squares from each - about 1/6th. I think it would be quite useful to get stats on collectors (either when they are in operation or before they are built, to indicate how much energy they will produce.
If the terrain is really, really uneven, it may be that collectors are not worth anything except for their ability to connect things together. That is still an advantage, but a much smaller advantage.
45 energy from the 4 collectors - assuming you have enough terrain so that you don't lose anything due to uneven terrain. That would suggest that you get in the region of. However, if you chain 4 collectors off of one another, I think you lose approximately 50% of the second, third and last collector due to overlaps. You can build 4 collectors for the price of a reactor, and if those collectors were producing optimal energy, you would get. Not all building types do that, for instance, speed relays and storage units do not seem to connect to weapons units at all, whereas weapons units can chain off one another to form an energy chain. 18 energy units from a collector.Ĭollectors have the added benefit that they are cheap and also serve to connect other buildings and units to the energy grid. So, if you connect a collector off of a relay on competely flat surface, you will get roughly. If not that, theuneven terrain often inhibits optimal collection area. But, and this is a big but, collectors usually overlap one another (you cannot connect two collectors without having a huge overlap between them). Collectors on the other hand, have a formula based on the number of squares that they cover. According to another posts from Virgil, reactors give a constant.